How could you use virtual reality or augmented reality to help transform the film experience, improve healthcare or accelerate learning?
On September 12th, 2016 AT&T’s developer team announced their first ever AT&T VR/AR Challenge. After about two month and two awesome VR/AR hackathons — they received 67 submissions.
Entries were extremely diverse featuring solutions in categories including healthcare, education, film, and sports just to name a few; there were also some really innovative entries leveraging IOT and open source controllers.
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