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Live lectures and interaction with tutors possible via smartphones and tablets
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Coventry University known for putting Shakespeare archives in a mobile app
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25-thousand students registered for online learning with Coventry University can now learn on mobiles
A collaboration between Coventry University and Ericsson (NASDAQ:ERIC, news, filings) is set to bring learning to the mobile age. Ericsson will make it possible for teachers to give live lessons to up to a half-million students online. From their smartphones, students can listen and interact with the lecturer and tutors who are also online.
This is a cloud service that is based on IMS architecture: IP Multimedia Subsystem, an industry standard for multimedia communication; and the service In-Game communication from Ericsson, which provides an enriched voice experience for users. By basing the In-Game solution on Ericsson’s IMS product portfolio, services can be scaled for a potentially unlimited number of users, with telecom-grade availability and security.
Coventry University has established itself as an institution on the cutting edge of learning. The Serious Games Institute at Coventry University was set up to conduct research and development into future solutions in education. Tim Luft, Director of the Serious Games Institute, said: “We wanted to work with Ericsson to transform our current range of mobile applications into an interactive experience for our many thousands of mobile learners. Many people who now take short courses on their mobiles have been limited to static images and recorded audio or video.
“We want to change that, and we hope that the expertise provided by Coventry University and Ericsson will help to improve the experience of our learners by allowing them to interact in a number ways, perhaps by listening to a live keynote speech through a smart phone or sharing course notes with a tutor,” said Luft.
Magnus Furustam, Head of Core & IMS at Business Unit Networks at Ericsson, says: “Gaming for entertainment has been a driver for hardware and software technology for the last 10 years, and younger generations are familiar with how to use it. Together with Coventry University we will combine our forethought in gaming technology with education, and take online education to a new dimension.”
An earlier project led by the Serious Games Institute included an initiative to digitize a host of Shakespeare archive materials and to open up access through a smart phone browser.
Notes to editors:
Serious Games Institute at Coventry University
Our multimedia content is available at the broadcast room: www.ericsson.com/broadcast_room
About Serious Games Institute
The Serious Games Institute (SGI) has a global reputation and was the first Serious Games Institute in the world. The SGI is part of Coventry University and is one of three Institutes located on the Coventry University Science Park. The Institute supports the development of digital media, in particular;- Serious Games, 3D animation/ virtual worlds/ games based training/ mobile applications and associated technology. The SGI incorporates a training division, an applied research team, a dedicated technology incubator and a mobile application development lab. The mobile ‘apps’ lab rolls out specialist industry training with regard to mobile technology, develops mobile proof of concepts and commercial prototype.
In addition to technical expertise Coventry University understands the needs and demands of SMEs as we work with over 6,000 SMEs each year and we were ranked 1st out of 187 Higher Education Institutions in UK in 2009-10 for the number of SME consultancy contracts we won.
About Ericsson
Ericsson is the world’s leading provider of technology and services to telecom operators. Ericsson is the leader in 2G, 3G and 4G mobile technologies, and provides support for networks with over 2 billion subscribers and has the leading position in managed services. The company’s portfolio comprises mobile and fixed network infrastructure, telecom services, software, broadband and multimedia solutions for operators, enterprises and the media industry. The Sony Ericsson and ST-Ericsson joint ventures provide consumers with feature-rich personal mobile devices.
Ericsson is advancing its vision of being the “prime driver in an all-communicating world” through innovation, technology, and sustainable business solutions. Working in 180 countries, more than 90,000 employees generated revenue of SEK 203.3 billion (USD 28.2 billion) in 2010. Founded in 1876 with the headquarters in Stockholm, Sweden, Ericsson is listed on NASDAQ OMX, Stockholm and NASDAQ New York.
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